# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Funi Raccoon Game Template

game: Funi Raccoon Game
requires:
  version: 0.7.263 # Version of MWGG required for this yaml to work as expected.
  game:
    Funi Raccoon Game: 1.6.1 # Version of the world required for this yaml to work as expected.

Funi Raccoon Game:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  allow_collecting_from:
    # If other players are allowed to '!collect' items from your world.
    'false': 0
    'true': 50

  eurosanity:
    # Include the scattered Euro collectibles as randomizer locations.
    'false': 50
    'true': 0

  gemsanity:
    # Include the Mystical Gem locations as randomizer checks.
    # Automatically enabled if is the Lugh goal is selected.
    'false': 0
    'true': 50

  hatsanity:
    # Include the hat locations as randomizer checks.
    'false': 0
    'true': 50

  goal:
    # Select one or more goals you will have to complete to win the run.
    # orb: Act 4 access, the Orb, 3 Progressive Cooling Rods. Throw the orb in the pot.
    # museum: Act 4 access, 100 dumpster items, the Belgium Waffle, 4 Progressive Mystical Dumbbells, 3 Progressive Cooling Rods. Throw the Belgium Waffle in the pot.
    # fellowship: Act 4 access, the GREENISH ABOMINATION, the Priestess, 3 Progressive Cooling Rods. Throw the GREENISH ABOMINATION in the pot.
    # lugh: Act 4 access, all 4 Mystical Gems. Jump into Lugh's hands at the Gully.
    ['orb']

  dumpster_weight_blocking:
    # When enabled (default), the dumpster enforces weight limits strictly: truck weight skips are
    # removed from logic entirely and all dumbbell requirements always apply. You will not
    # be able to use the truck to store heavier objects.
    # When disabled, logic expects you to use the Kei Truck to bypass weight
    # requirements in areas where the truck is accessible.
    'false': 0
    'true': 50

  lugh_quest_locking:
    # When enabled, Lugh will not accept items you bring to him unless you have been sent that specific item.
    'false': 50
    'true': 0

  trap_toggle:
    # When enabled, trap items (Police Trap, Phone Ratio Trap) may appear in the item pool
    # as filler, replacing some Euro drops.
    'false': 0
    'true': 50

  museum_threshold:
    # Number of dumpster items required to unlock the Museum.
    # NOTE: Changing these can sometimes lead to weird generation problems, but usually does not. If you run into problems, try generating with slightly different values.
    # If you DO run into generation problems, let Jeff know.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 5
    # Maximum value is 25
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-5-25: 0 # random value between 5 and 25

  act2_threshold:
    # Number of dumpster items required to unlock Act 2 (Beenie HQ cluster).'
    # NOTE: Changing these can sometimes lead to weird generation problems, but usually does not. If you run into problems, try generating with slightly different values.
    # If you DO run into generation problems, let Jeff know.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 50
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-50: 0 # random value between 10 and 50

  act3_threshold:
    # Number of dumpster items required to unlock Act 3 (Driving Test/Blimbo City, contains the Kei Truck).
    # NOTE: Changing these can sometimes lead to weird generation problems, but usually does not. If you run into problems, try generating with slightly different values.
    # If you DO run into generation problems, let Jeff know.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 15
    # Maximum value is 75
    35: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-15-75: 0 # random value between 15 and 75

  act4_threshold:
    # Number of dumpster items required to unlock Act 4 (post-apocalypse areas, also requires the Kei Truck).
    # NOTE: Changing these can sometimes lead to weird generation problems, but usually does not. If you run into problems, try generating with slightly different values.
    # If you DO run into generation problems, let Jeff know.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 20
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-20-100: 0 # random value between 20 and 100

  color_rando:
    # When enabled, the color of Raccoon will be randomized every time you enter a new area.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: {Bomb: 1, Arrow: 3}
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
